Choosing the Right Gun
The best gun matters because ammunition, range, recoil, and magazine capacity can decide whether you survive an encounter with players or The Infected. For players searching for apocalypse rising 2 best guns, there is no single weapon that fits every fight. A strong choice depends on whether you need a fast secondary, a controlled rifle, a long-range option, or close-range stopping power.
Weapons are the primary way to defend against hostile players and The Infected. The Apocalypse Rising Wiki notes that new saves begin with a Snubnose revolver, three Snubnose 6-round Speedloaders, a box of .45 ACP ammunition containing 24 bullets, and a Pocket Knife.
That starting loadout is useful, but it does not define the best long-term setup. Guns can vary substantially in ammunition, capacity, rate of fire, attachment compatibility, weapon size, damage, accuracy, recoil, and reload speed. Attachments such as suppressors, sights, and grips can enhance firearms, while weapon skins do not change weapon stats.
A practical priority order is:
- Pick a gun that fits the distance where you expect to fight.
- Consider whether its ammunition is common enough for continued use.
- Check magazine capacity before relying on a fast-firing weapon.
- Favor attachment options when comparing otherwise similar guns.
- Keep a melee weapon available for The Infected when conserving ammunition or avoiding attention is important.
Recommended Secondary Weapons
Sportskeeda’s October 2024 selection highlighted Snake’s MAC-10, Sweeper Desert Eagle, and MP5K among its five best weapons. That article describes all three as secondary weapons with strong close-range qualities, but each has meaningful limitations.
| Weapon | Class or Type | Reported Strengths | Reported Limitations |
|---|---|---|---|
| Snake’s MAC-10 | SPECIAL machine pistol | Extremely high rate of fire, decent damage per shot, common ammunition, accepts grips and optics | High recoil, short-range use, magazines empty quickly, large for a secondary |
| Sweeper Desert Eagle | SPECIAL machine pistol | High damage, high rate of fire, close-combat one-tap accuracy, common ammunition | Rare, weak at long range, small magazine capacity |
| MP5K | Special Forces submachine gun | High rate of fire, extremely common ammunition, well-rounded secondary | High recoil, short range, magazines use twice as much inventory space |
Snake’s MAC-10 is an appealing choice for a player who values rapid close-range fire. According to Sportskeeda, it can be obtained from drops from the Infected Snake at the Prison showers, along with two to three magazines. The tradeoff is clear: its magazines empty rapidly, and its recoil and range make it less suitable for distant targets.
The Sweeper Desert Eagle is another close-combat option. Sportskeeda calls it a major upgrade over the default Desert Eagle and emphasizes high damage, high fire rate, and close-range accuracy. It is obtained from the Infected Techno Lord associated with Techno Truck random events. Its small magazine means players should not confuse high fire rate with sustained firepower.
The MP5K offers a different balance. Its ammunition is described as extremely common, which can make it easier to keep supplied. Sportskeeda says it may drop rarely from the red infected rogue operative around Hotspring Resort, Mines, and rogue helicopter crashes, as well as from an infected NATO operator variant at several locations. Its short range and inventory-heavy magazines remain important drawbacks.
Rifles for Controlled Range
Rifles and marksman rifles provide useful choices for players who want controlled shots and stronger range than close-quarters secondaries. The Wiki lists several weapons with suppressor, sight, and grip support, making attachment flexibility a meaningful comparison point.
| Weapon | Ammo | Capacity | Attachments | Body Damage | Head Damage |
|---|---|---|---|---|---|
| Mini-14 | 5.56mm NATO | 20, 30 | Suppressor, sight, grip | 25 | 32 |
| Model 94 | .44 Magnum | 11 | Suppressor, sight, grip | 33 | 45 |
| Model 94 Ranger | .357 Magnum | 9 | Suppressor, sight, grip | 31 | 44 |
| M21 | 7.62mm NATO | 20, 30 | Suppressor, sight, grip | 31 | 45 |
| MSG-90 | 7.62mm NATO | 10, 20, 30 | Suppressor, sight, grip | 32 | 42 |
| Dragunov | 7.62mm Rimmed | 10 | Suppressor, sight, grip | 32 | 48 |
The Mini-14 has 20- and 30-round capacity options and supports a suppressor, sight, and grip. Its listed body damage is 25 and head damage is 32. This combination makes it a flexible rifle choice for players who value magazine capacity and multiple attachment slots.
The M21 stands out among the listed marksman rifles for its 20- and 30-round capacity options. It uses 7.62mm NATO ammunition and supports suppressors, sights, and grips. The Wiki lists 31 body damage, 45 head damage, 99% ADS accuracy, and a 3.7-second reload speed.
The MSG-90 also uses 7.62mm NATO and accepts 10-, 20-, and 30-round magazines. Its listed body damage is 32, with 42 head damage. Players comparing it with the M21 can weigh the different damage values and available magazine sizes rather than treating either weapon as universally better.
The Dragunov has a 10-round capacity and uses 7.62mm Rimmed ammunition. Its listed 48 head damage exceeds the M21’s 45 and the MSG-90’s 42, but its lower capacity compared with their 20- or 30-round options changes the decision.
Long-Range and Shotgun Options
For long-range precision, the Wiki’s sniper-rifle entries show two closely matched choices. The L96A1 and M40A1 both use 7.62mm NATO ammunition and list 25 limb damage, 40 body damage, and 60 head damage. Both accept suppressors and grips.
| Weapon | Type | Capacity | Body Damage | Head Damage | Reload Speed |
|---|---|---|---|---|---|
| L96A1 | Sniper rifle | 10 | 40 | 60 | 2.6s |
| M40A1 | Sniper rifle | 5 | 40 | 60 | 2.9s |
| Auto-5 | Shotgun | 5 | 56 | 72 | 3.4s |
| Coach Gun | Shotgun | 2 | 56 | 72 | 1.8s |
| Maverick 88 | Shotgun | 8 | 56 | 72 | 2.7s |
| Model 590 | Shotgun | 8 | 56 | 72 | 2.7s |
The L96A1 has a listed 10-round capacity compared with the M40A1’s five. It also has a listed 2.6-second reload versus 2.9 seconds for the M40A1. Since their displayed damage values are the same, capacity and reload speed are direct reasons to consider the L96A1.
Shotguns offer a very different approach. The Auto-5, Coach Gun, Maverick 88, and Model 590 all list 56 body damage and 72 head damage with 12 Gauge Buckshot. Their capacities, rates of fire, accuracy figures, attachment support, and reload speeds differ.
The Coach Gun has only two rounds, but the Wiki lists a 1.8-second reload. The Maverick 88 and Model 590 each hold eight rounds. The Model 590 additionally supports a grip, while the Maverick 88 lists sight support only. For players planning to fight at close range, these practical differences can matter more than the shared damage values.
FAQ
What are the apocalypse rising 2 best guns?
The best choices depend on the role you need. Sportskeeda highlighted Snake’s MAC-10, Sweeper Desert Eagle, and MP5K as strong secondary options in its October 2024 opinion-based list. The Wiki’s documented weapon data also supports comparing rifles, marksman rifles, snipers, and shotguns by capacity, damage, attachments, and reload speed.
Is Snake’s MAC-10 good?
Sportskeeda describes Snake’s MAC-10 as one of the fastest-firing secondary weapons, with common ammunition, decent damage per shot, and grip and optic support. Its high recoil, fast-emptying magazines, short range, and rarity are important limitations.
Which listed sniper rifle has more capacity?
The L96A1 has a listed capacity of 10 rounds, while the M40A1 has a listed capacity of five rounds. Both list 40 body damage and 60 head damage.
Should players use melee weapons against The Infected?
The Apocalypse Rising Wiki recommends using melee weapons against The Infected to save bullets for PvP combat and avoid drawing attention.