Why Guns Matter

Apocalypse Rising 2 guns are essential because they are the primary way to defend against hostile players and The Infected. A weapon’s type, ammunition, capacity, attachments, and handling can all affect whether it fits the situation.

Players begin a new save with a Snubnose revolver, three Snubnose 6-round Speedloaders, a box of .45 ACP ammunition containing 24 bullets, and a Pocket Knife. This gives every new survivor a firearm, but it does not remove the need to find better equipment, ammunition, and magazines.

Firearms range from compact pistols and revolvers to rifles, shotguns, submachine guns, and machine guns. Larger weapons are generally primary guns, while smaller and more compact firearms are secondaries. Melee weapons remain useful when dealing with The Infected because they can save ammunition and avoid drawing attention.

Starting itemTypeDetails
SnubnoseRevolverStarting firearm
Snubnose 6rd SpeedloaderAmmunition loaderPlayers start with three
.45 ACP ammo boxAmmunitionContains 24 bullets
Pocket KnifeMelee weaponStarting melee weapon

Gun Categories

The game’s gun category divides firearms into primaries and secondaries. This is a practical distinction when building a loadout: primaries cover the typically larger firearms, while secondaries include more compact choices.

Primary firearms include assault carbines, assault rifles, battle rifles, carbines, light machine guns, marksman rifles, rifles, sniper rifles, shotguns, and submachine guns. The category includes weapons such as the AKM, AUG, FAL, M1919A6, Mosin-Nagant PU, L96A1, Auto-5, and MP5.

Secondaries include pistols, revolvers, machine pistols, short rifles, compact shotguns, and compact submachine guns. Examples include the Desert Eagle, G17, M1911, Snubnose, MAC-10, MP5K, UZI, Obrez Mosin-Nagant, and Lupara.

CategoryFirearm groupsExamples
PrimaryAssault carbines, assault rifles, battle rifles, carbinesM4A1, AKM, FAL, M1 Carbine
PrimaryLight machine guns, marksman rifles, riflesM1919A6, M21, Mini-14
PrimarySniper rifles, shotguns, submachine gunsL96A1, Model 590, MP5
SecondaryPistols and revolversM9, P220, Python, Snubnose
SecondaryMachine pistols and compact SMGsM93R, TEC-9, MP5K, UZI
SecondaryShort rifles and shotgunsObrez Mosin-Nagant, Lupara

Weapon lists also identify event or unobtainable firearms. Examples include the Avtomat Makarov, M1918 Tankgewehr, Santa’s Pig, Trooper M1919A6, and AN-94. A weapon’s appearance in a list does not necessarily mean it is currently available through ordinary play.

Ammo, Magazines, and Attachments

Ammunition is not universal. Different firearms use different ammunition families, so finding a gun does not guarantee that a player can keep using it. The weapon information also shows that firearms may accept different magazine capacities, while some use loose ammunition instead.

Most firearms feed from magazines. Magazine capacities can range from 8 to 700, according to the weaponry overview. Firearms that use loose ammunition usually have lower capacities.

Attachments can enhance weapon behavior. Listed attachment categories include suppressors, sights, and grips. Weapon skins can be applied to most weapons, but they do not affect weapon stats.

WeaponClassAmmoListed capacityAttachments
Mini-14Civilian rifle5.56mm NATO20, 30Suppressor, sight, grip
Model 94Civilian rifle.44 Magnum11Suppressor, sight, grip
M1903 SpringfieldCivilian/surplus marksman rifle.30-06 Springfield5Suppressor, sight, grip
M21Military/police marksman rifle7.62mm NATO20, 30Suppressor, sight, grip
DragunovSoviet marksman rifle7.62mm Rimmed10Suppressor, sight, grip
L96A1Special forces sniper rifle7.62mm NATO10Suppressor, grip
M40A1Military sniper rifle7.62mm NATO5Suppressor, grip
Auto-5Civilian/police shotgun12 Gauge Buckshot5Sight
Maverick 88Civilian shotgun12 Gauge Buckshot8Sight
Model 590Military/police shotgun12 Gauge Buckshot8Sight, grip

A suppressor, sight, or grip is only relevant when the weapon supports that attachment. A useful inventory habit is to check the gun’s ammunition and magazine needs before committing valuable backpack space to it.

The sources describe an intermediate rifle caliber shared by the AKM and AUG. The M1919 uses belts of full-power ammunition. Meanwhile, the Mosin Nagant uses full-power rimmed rifle ammunition, and the Lupara uses shotgun shells. These differences make ammunition compatibility an important part of weapon selection.

Notable Weapons and Where They Fit

The AKM is listed as an assault rifle and is described as a reliable automatic rifle. It is associated with military checkpoints, roadblocks, barracks edges, military tents, and ammunition cans. Its recommended role is medium-range fighting with controlled bursts.

The AUG is also an assault rifle. It uses the same intermediate caliber described for the AKM, but is presented as a rarer weapon found in dangerous NATO loot areas, including barracks interiors, airfield control towers, and military checkpoints near high-traffic towns.

The M1919 is a rare belt-fed machine gun. Its ammunition is described as scarce outside dedicated military ammunition cans, and its high-tier military locations include deep barracks rooms and fortified positions.

WeaponWeapon typeAmmo informationSource-listed locations or role
AKMAssault rifleIntermediate rifle caliberMilitary checkpoints, roadblocks, barracks edges
AUGAssault rifleSame intermediate caliber as AKMBarracks, airfield control towers, military checkpoints
M1919Light machine gunFull-power ammunition beltsDeep barracks rooms and fortified positions
Mosin-Nagant PUMarksman rifle7.62mm RimmedListed as a Soviet marksman rifle
M1903 SpringfieldMarksman rifle.30-06 SpringfieldListed as civilian/surplus
L96A1Sniper rifle7.62mm NATOListed as special forces
LuparaSecondary shotgunShotgun shellsCompact shotgun category
MP5Submachine gunNot specified in provided weapon tablePrimary submachine gun category

Not every weapon needs the same job. A shotgun is represented by weapons such as the Coach Gun, Auto-5, Maverick 88, Model 590, and SPAS-12. Marksman and sniper choices include the M1903 Springfield, M21, Mosin-Nagant PU, Dragunov, L96A1, and M40A1.

Machine guns include the M1918A2 BAR, M1919A6, M249 SAW, M60, RPK, PKM, and RPK-74M. Assault-rifle options include the AC-556, AK-47, AKM, AUG, FAMAS, L85A1, M16A1, M16A2, AK-74, and AS Val.

Choosing a Practical Loadout

A practical loadout starts with a simple question: can you support the gun with the ammunition and magazines you have? A rare firearm without usable ammunition may be less immediately valuable than a weapon that matches supplies already in a player’s inventory.

When deciding whether to carry or use a gun, consider these source-supported factors:

  • Its category: primary or secondary.
  • Its ammunition type.
  • Its listed magazine capacity or loose-ammunition system.
  • Its supported attachments.
  • Whether its weapon skin is cosmetic only.
  • Whether using a melee weapon against The Infected would preserve bullets and reduce attention.

For new players, the starting Snubnose offers an immediate secondary firearm, while the Pocket Knife provides a way to engage The Infected without spending ammunition. As equipment is found, firearms such as rifles, shotguns, and submachine guns offer different class options rather than a single universal solution.

Do not treat community tier lists as official weapon rules. The available TierMaker ranking is based on community voting and a cumulative average from 10 submitted tier lists. A YouTube tier-list creator also states that their rankings are personal opinions and may contain outdated information. Use those rankings as player discussion, not as a substitute for checking weapon class, ammunition, capacity, and attachment compatibility.

FAQ

What are Apocalypse Rising 2 guns used for?

Apocalypse Rising 2 guns are the primary weapons used to defend against hostile players and The Infected. They include primary and secondary firearms, from pistols and revolvers to rifles, shotguns, submachine guns, and machine guns.

What gun does a new player start with?

A new save starts with a Snubnose revolver, three Snubnose 6-round Speedloaders, a box of .45 ACP ammunition containing 24 bullets, and a Pocket Knife.

Are all guns compatible with the same ammunition?

No. Firearms use different ammunition types. The provided weapon data includes 5.56mm NATO, .44 Magnum, .30-06 Springfield, 7.62mm NATO, 7.62mm Rimmed, and 12 Gauge Buckshot.

Can weapon skins improve gun stats?

No. Weapon skins may be applied to most weapons, but they do not affect any weapon’s stats.

What attachments can guns use?

Listed firearm attachments include suppressors, sights, and grips. Available attachments vary by weapon.